We’re finally back from E3! Sorry for the lack of updates in the meantime… it was certainly a whirlwind trip, and our first time to L.A. for pretty much everyone on the team. So in between figuring out where the hell we were, where we were trying to go, how to get there, seeing the expo, and managing to eat and sleep somewhere in there… it didn’t exactly leave alot of free time to keep up with the internets. But now we’re back and I’ve mostly recovered from 3 hours sleep and a day of jet lag… so!
The expo was… insane. Walking through the main doors to the showroom for the first time is like walking into the middle of a concert. Crazy sound systems, announcers, rumbling floors, insanely huge screens, and veritable light show being cast through smoke machines. Beyond that, the entire complex is like a makeshift city and each developer has its own neighborhood with walled off ‘buildings’, sections, corridors, and frequently upstairs balcony areas for VIPs. Absolutely nutters. (It’s also hard to get pictures from among the sea of people…)
Our booth was a bit calmer. We were over with the other colleges in the competition and appropriately next to the IndieCade section. Unfortunately there was a bit of an oversight in planning and the name of our game didn’t actually make it onto our booth…. but we must have been memorable enough anyways because we won the competition! (Well, it was a perfect tie between us and Flash Frozen, from the University of Wisconsin Stout. The ESA was awesome enough to declare us both co-champions of the competition.)
The group with ESA CEO Mike Gallagher after he declared us winners.
And the whole group as well as our professors outside the L.A Convention center after the expo ended.
E3 was a great (if exhausting) experience for sure, and the game was well received. We’ve made some good connections and talked to alot of people… so hopefully something will be coming of that soon. In the meantime, we’ll be getting the game’s website up and running and cutting a gameplay video, so stay tuned!
– Kim Kresan, Lead Artist